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Flat Render
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Terrain Viewer
- Common problems and solutions.The Map Viewer uses the latest web technology (html5) witch is supported in most modern web browsers. If you have problems try this tips:
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Update your browser to the latest version.
Most modern browsers support html5, so updating the browser will probably solve the problem. -
Activate web gl in your browser.
In most browsers web gl is activated by default, but some needs to be user activated. Choose your browser and follow the instructions.Safari
- In Safari, open the Safari menu and select Preferences.
- Click the Advanced tab in the Preferences window.
- At the bottom of the window, check the Show Develop menu in menu bar checkbox.
- Then, open the Develop menu in the menu bar and select Enable WebGL.
Performance issues
Performance may be affected by slow hardware or bad system configuration (bad drivers and 3D support) its also affected by how fast your browser is in your system so we recommend to try a recommended browser.
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- Camera ControlsThe camera angle is controlled by dragging the mouse (hold left button while moving the mouse) and camera position by the arrow keys or A, W, S, D.Flat renderWhen active the pallet is generated with solid colors instead of smooth color transitions.PalletsThe pallets associates colors by elevation, you can create, edit, save and delete a pallet. When you save a pallet it will be stored in the browser, so if you change to a different browser it will not show your saved pallets. All pallets can be deleted but default pallets will always be available when you restart. To changes take effect you need to apply or save (as) the pallet.SunThis options generates a light map, by default the viewer starts with no light map. To generate a light map choose the angle X and Y of light source and the opacity (0-100). Angles just take effect when you "apply angles", opacity takes immediately effect on value change. The light source vector starts as (0,0,-1) meaning all light rays are perpendicular to the map, changing X and Y angles rotates the light source vector on plane X and Y.2D/3D ModeWhen switching to 3D mode, a small box will appear in the image map just position the box in the area to be generated as 3D, when ready just click on left mouse button to start the 3D generation.
(X) Close to cancel.
lon:, lat:, alt:Loading... Patience, may take a while.
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